Skip to main content

Collection · 18 items

For students

Every library item written for students.

Download the whole collection (ZIP)

In this collection

Cyber Academy course · Students, Teachers

Passphrase power and privacy smarts

Learn to build a strong passphrase with the silly-sentence method, decide what personal information to keep private, spot free-coin and pop-up tricks, and make your own trusted adult plan.

  • 14-minute course
  • Grades 3-5
  • English
  • Online course (sign in)

Cyber Academy course · Students, Teachers

Game chat, DMs and your accounts: spot the scam, keep control

See how free-currency links, fake verification messages, trade scams and sign-in code requests take over game and social accounts, and lock yours down with passphrases, two-step sign-in, privacy settings and a plan for getting help.

  • 16-minute course
  • Grades 6-8
  • English
  • Online course (sign in)

Cyber Academy course · Students, Teachers

Protect your accounts, your money and your future

Lock down your accounts against takeover, recognize the job, scholarship and registration scams aimed at teens, know exactly what to do if someone threatens to share images of you, verify AI fakes and clean up your digital footprint before applications.

  • 18-minute course
  • Grades 9-12
  • English
  • Online course (sign in)

Cyber Academy course · Students, Teachers

Pip says Stop, Think, Ask

A teacher-led read-aloud where Pip the owl helps young learners keep passwords secret, spot tricky pop-ups and strangers in games, and tell a trusted adult when something feels wrong.

  • 12-minute course
  • Grades K-2
  • English
  • Online course (sign in)

Classroom lesson · Teachers, Students

Passphrase power

Students play a password guessing race to see why every extra word makes a password much harder to guess, learn the silly-sentence and random-word methods for building a passphrase, practice building one (practice only, never a real password), and agree never to reuse passwords or share them except with a trusted adult.

  • 40-minute lesson
  • Grades 3-5
  • English · Español
  • DOCX, PDF, PPTX

Classroom lesson · Teachers, Students

Tricks and traps online

Students learn the most common tricks they meet in games, videos and messages: free game currency offers, fake prize pop-ups, messages pretending to be a friend, requests for personal information and AI-made pictures that look real. They practice naming the red flag in each trick and choosing a safe move: pause, check with a trusted adult and use the real app or a known route.

  • 45-minute lesson
  • Grades 3-5
  • English · Español
  • DOCX, PDF, PPTX

Classroom lesson · Teachers, Students

Private by design

Students run a privacy audit on a fictional seventh grader's profile, find the location clues, public settings, shared screenshots and photos of friends posted without asking, then recommend the setting fixes and finish with their own privacy check-up.

  • 45-minute lesson
  • Grades 6-8
  • English · Español
  • DOCX, PDF, PPTX

Classroom lesson · Teachers, Students

Spot the scam

Students learn the four most common scam hooks aimed at gamers and phone users their age (free currency, 'verify your account' threats, fake giveaways and one-time code requests), hunt for red flags in printed mock messages, sort them into Scam, Probably fine or Check first, and practice the report, block and tell-an-adult routine.

  • 45-minute lesson
  • Grades 6-8
  • English · Español
  • DOCX, PDF, PPTX

Classroom lesson · Teachers, Students

Account takeover

Students learn the five common routes to account takeover (password reuse and credential stuffing, phishing kits, one-time-code tricks and SIM swaps), compare defenses from passphrases and password managers to app-based MFA, number matching and passkeys, then run a tabletop exercise: a friend's account was hijacked and their group has 10 minutes to build a recovery plan as new problems arrive.

  • 50-minute lesson
  • Grades 9-12
  • English · Español
  • DOCX, PDF, PPTX

Classroom lesson · Teachers, Students

Real or fake?

Students learn how AI-made audio, video, images and polished scam messages are used in fake emergencies, fake job and scholarship offers and online rumors, practice lateral reading and verification by a known route, sort real-world style messages into Verify first, Red flag scam or Likely legitimate, and write a personal verification routine. The lesson also covers responsible behavior with AI media of real people and, briefly and carefully, where to get help if someone threatens to share an image.

  • 50-minute lesson
  • Grades 9-12
  • English · Español
  • DOCX, PDF, PPTX

Classroom lesson · Teachers, Students

My password is mine

Students learn that a password (or login card or picture password) is a secret that keeps their school account safe, sort things that are OK to share from things to keep private, name the trusted grown-ups who may help with a password, and practice saying "I need help" out loud.

  • 30-minute lesson
  • Grades K-2
  • English · Español
  • DOCX, PDF, PPTX

Classroom lesson · Teachers, Students

Stop, Think, Ask

Students learn a three-step signal for surprises on a screen: Stop (hands off), Think (is it asking me for something, is it from someone I know, how does my body feel) and Ask (show a trusted grown-up). They act out pop-ups, "You won" messages, strangers in game chat and scary pictures, then sort screens into OK to keep playing and Stop and ask.

  • 30-minute lesson
  • Grades K-2
  • English · Español
  • DOCX, PDF, PPTX

Flash-n-Flush one-pager · Students

Free skins are the bait. You're the catch.

September student edition for students in grades 6-12. Game chat scams look like a friendly trade, a giveaway or a 'mod' who needs to check your account.

  • 90-second read
  • Grades 6-12
  • English · Español
  • PDF

Flash-n-Flush one-pager · Students

Your code is your key. Don't hand it over.

October student edition for students in grades 6-12. Most account takeovers don't take hacking skills.

  • 90-second read
  • Grades 6-12
  • English · Español
  • PDF

Flash-n-Flush one-pager · Students

Free and urgent? That's bait.

December student edition for students in grades 6-12. Fake giveaways, 'free' phone credits and copycat apps are built to grab one thing: your login, your personal info, or a payment from a family card.

  • 90-second read
  • Grades 6-12
  • English · Español
  • PDF

Flash-n-Flush one-pager · Students

Real or fake? Check before you share.

February student edition for students in grades 9-12. AI can make a photo, video or voice clip of a real person doing something they never did.

  • 90-second read
  • Grades 9-12
  • English · Español
  • PDF

Flash-n-Flush one-pager · Students

Your location is need-to-know

March student edition for students in grades 6-12. Live location sharing, tagged photos and 'fun' quizzes can tell a stranger where you live and where you'll be.

  • 90-second read
  • Grades 6-12
  • English · Español
  • PDF

Flash-n-Flush one-pager · Students

Won a scholarship you never applied for? Hmm.

April student edition for students in grades 9-12. Spring brings scholarship deadlines and summer job hunts, and scammers copy both.

  • 90-second read
  • Grades 9-12
  • English · Español
  • PDF

Build my pack

Tick Add to pack on up to 20 items, choose a language and download one ZIP with every PDF, Word and PowerPoint file plus printing notes.